Medieval Signpost 3D Model, October 2012
Midterm project for my 3D Game Model class. We were tasked to complete a 3D model based off of the teacher’s concept art. Changes were frowned upon, so no ‘purple tree trunks’ or futuristic glowing signs.
Created basic geometry in 3Ds Max, then sculpted in Zbrush. Textures created in Photoshop, then finished in 3Ds Max. Rendered in Unreal Development Kit.